Jump to content
Sign in to follow this  
DaNg3R

Informazioni generali su Quake IV

Recommended Posts

newsed :rspecial1:

 

comunque per i bot sono pronto a scommettere che Jarad "Tinman" Hansen, quello che ha creato lo Stupid Angry Bot Mod per DooM III (mio campo di allenamento in attesa dell'arrivo della connessione veloce :P ), ci farà un pensierino, quindi il problema non ci sarà più :D

Share this post


Link to post

Quake IV Multiplayer: i requisiti

 

A gioco uscito, eccovi i requisiti per il multiplayer di Quake IV:

 

Requisiti multigiocatore:

- Supportate partite via Internet (TCP/IP) e LAN (TCP/IP).

- Le partite via Internet richiedono una connessione a banda larga e i relativi driver più recenti.

- Le partite via LAN play richiedono una scheda di rete e i relativi driver più recenti.

 

Se siete interessati ad entrare a far parte di un clan vi rimando a questo topic nel quale si parla dei R!ot, un clan affiliato con DoomItalia specializzato in sparatutto targati ID Software, tra cui appunto DooM III e Quake IV. Vi lascio anche il link al forum di questo clan, nel caso in cui volete contattarli o semplicemente saperne di più. Per ulteriori informazioni potete inoltre rivolgervi al nostro moderatore DaNg3R.

Share this post


Link to post
Guest NoSf3rAtU

CONCEPT ART - Just starting to add stuff -

 

 

conceptban6zu.jpg

 

 

subject: alternate grunt heads

_project: Quake 4

_developer: Raven Software

_comments : We were going to replace the in-game grunt head with a new one. It didn't happen, but designs were made.

 

quake4grunt0do.th.jpg quake4grunt28xe.th.jpg

 

 

subject: strogg look expansion

_project: Quake 4

_developer: Raven Software

_comments: Strogg makeovers

 

quake4strogg17jo.th.jpg quake4strogg25ig.th.jpg quake4strogg33yu.th.jpg quake4strogg48cb.th.jpg quake4strogg54tj.th.jpg

 

 

subject: engines

_project: Quake 4

_developer : Raven Software

_comments: A techy engine block was needed. I stepped up. Some might call me a hero.

 

quake4engines2pk.th.jpg

Share this post


Link to post
Guest NoSf3rAtU

subject: Fatguy

_project: Quake 4

_developer: Raven Software

_comments: The left-most design was the approved modelsheet, but the way Fatguy appears in-game is quite different.

 

quake4fatguy4lp.th.jpg quake4fatguy27fr.th.jpg quake4fatguy36nt.th.jpg quake4fatguy41od.th.jpg

 

 

subject: consoles

_project: Quake 4

_developer: Raven Software

_comments: What's that button do? What's THAT button do?

 

quake4console17cu.th.jpg quake4console23jd.th.jpg quake4console30mc.th.jpg quake4console42cc.th.jpg quake4console52fi.th.jpg quake4console79pr.th.jpg

Share this post


Link to post
Guest NoSf3rAtU

subject: doors

_project: Quake 4

_developer: Raven Software

_comments: They open. Things go through them. They close.

 

quake4door11km.th.jpg quake4door24uy.th.jpg quake4door37ae.th.jpg quake4door40vi.th.jpg

 

 

subject: spider head

_project: Quake 4

_developer: Raven Software

_comments: a rework of a walking head that never made it into the game

 

quake4spiderhead4hm.th.jpg

 

 

subject: lifts

_project: Quake 4

_developer: Raven Software

_comments: Lifts go up. Lifts go down.

 

quake4lifts15sh.th.jpg quake4lifts29vn.th.jpg quake4lifts35sg.th.jpg

Share this post


Link to post
Guest NoSf3rAtU

subject: marine armor

_project: Quake 4

_developer: Raven Software

_comments: Codpieces need love

 

quake4armor11da.th.jpg quake4armor22or.th.jpg quake4armor38ju.th.jpg quake4armor49gn.th.jpg quake4armor57bv.th.jpg

 

quake4armor69ht.th.jpg quake4armor73cs.th.jpg quake4armor81bg.th.jpg quake4armor93ic.th.jpg

Share this post


Link to post
Guest NoSf3rAtU

subject : Makron

_project: Quake 4

_developer: Raven Software

_comments: main boss

 

quake4makron10up.th.jpg quake4makron29xk.th.jpg quake4makron34it.th.jpg quake4makron48ay.th.jpg quake4makron56il.th.jpg

 

 

subject: Sentient

_project: Quake 4

_developer: Raven Software

_comments: would-be boss

 

quake4sentient18fq.th.jpg quake4sentient20ih.th.jpg quake4sentient34nw.th.jpg

 

 

subject: Stream Beasts

_project: Quake 4

_developer: Raven Software

_comments: creatures thumbnails for a cancelled level

 

quake4streambeasts27ww.th.jpg quake4streambeasts33ry.th.jpg

Share this post


Link to post
Guest NoSf3rAtU

subject: crates

_project: Quake 4

_developer: Raven Software

_comments: So many crates... *shudder*

 

quake4crates13rw.th.jpg quake4crates26lx.th.jpg quake4crates35nc.th.jpg

 

 

subject: furniture

_project: Quake 4

_developer: Raven Software

_comments: marines gotta sit on stuff

 

quake4crates28ip.th.jpg quake4beds13pl.th.jpg quake4beds20rv.th.jpg

 

 

subject: guns

_project: Quake 4

_developer: Raven Software

_comments: From my cold dead hands!

 

quake4cannon15ki.th.jpg quake4cannon29jm.th.jpg quake4gun16xl.th.jpg quake4gun20ji.th.jpg

Share this post


Link to post
Guest NoSf3rAtU

quake4gun30it.th.jpg quake4gun40yd.th.jpg quake4gun51gl.th.jpg

 

quake4gun79er.th.jpg quake4gun86yc.th.jpg quake4gun90vj.th.jpg

 

 

subject: gauntlet

_project: Quake 4

_developer: Raven Software

_comments: gauntlet redesigns

 

quake4gauntlet16bn.th.jpg quake4gauntlet22rt.th.jpg quake4gauntlet33hi.th.jpg quake4gauntlet45zh.th.jpg

Share this post


Link to post
Guest NoSf3rAtU

subject: autopsy table / body table

_project: Quake 4

_developer: Raven Software

_comments: flip-top action!

 

quake4autopsy0jb.th.jpg quake4bodytable1ta.th.jpg

 

 

subject : Iron Maiden casket

_project: Quake 4

_developer : Raven Software

_comments: Boo!

 

quake4iron17bi.th.jpg quake4iron27sy.th.jpg

 

 

subject: vehicles (more to be added)

_project: Quake 4

_developer: Raven Software

_comments: various rolling and flying things

 

quake4vehicle15nt.th.jpg quake4vehicle24ij.th.jpg quake4vehicle36si.th.jpg

 

quake4vehicle41dv.th.jpg quake4vehicle58kp.th.jpg quake4vehicle60kt.th.jpg

Share this post


Link to post
Guest NoSf3rAtU

quake4vehicle70bp.th.jpg quake4vehicle80el.th.jpg quake4vehicle95qm.th.jpg quake4vehicle103iv.th.jpg

 

quake4vehicle111kw.th.jpg quake4vehicle121ww.th.jpg quake4vehicle131vk.th.jpg

 

 

subject: Boss Buddy

_project: Quake 4

_developer: Raven Software

_comments: final proportions by Kevin Long

 

quake4bossbuddy18jg.th.jpg quake4bossbuddy26gp.th.jpg quake4bossbuddy38hi.th.jpg

Share this post


Link to post
Guest NoSf3rAtU

subject : accelerator pads

_project: Quake 4

_developer: Raven Software

_comments: accelerator pads for multiplayer

 

quake4accelpads8fe.th.jpg

 

 

subject: misc. level deco

_project: Quake 4

_developer: Raven Software

_comments: Populate those levels! Popuuuuulaaaaaate theeeeeeeeemmmmm!

 

quake4arms15hx.th.jpg quake4brain6gp.th.jpg quake4heart10qk.th.jpg quake4piston8ox.th.jpg quake4platform4fy.th.jpg

 

quake4tower16ah.th.jpg quake4textures14zy.th.jpg quake4textures28jr.th.jpg quake4textures31hi.th.jpg

Share this post


Link to post
Guest NoSf3rAtU

Quake 4 Multiplayer Information

 

 

This thread is meant to help beginners get the most out of Quake 4, mainly the multiplayer aspect. It's an unofficial guide, detailing everything from features to tactics. If theres anything that needs to be added, clarified, or changed, post a thread, and we'll add it.

 

Most of the content is new, but some information that still pertains from Q3 to Q4.

 

 

Table of Contents

 

-Console

-Config Files

-Chat

-Voice Chat

-Friends List

-Health and Armor

-Weapons

-Gauntlet

-Machinegun

-Shotgun

-Grenade Launcher

-Hyperblaster

-Nailgun

-Rocket Launcher

-Railgun

-Customizing Quake 4

-Colored Names

-Rail Trail

-Crosshair Color

-Crosshair Size

-Mouse Settings

-Field Of View

-Adjusting Brightness

-The Lagometer

-Frames Per Second

-Taking Screenshots

-Recording Demo's

-Punkbuster

-Stats and Scoreboard

-Awards

-Gametypes

-Deathmatch

-Tournament

-Team Deathmatch

-Capture The Flag

-Arena Capture The Flag

-Movement and Trick Jumps

-Strafe Jumping

-Ramp Jumping

-Rocket Jumping

-Wall Climbing

-General Gameplay Tips

-Installing Maps, Skins, and Models

-Installing Mods

-Terms

-Quake 4 Related Links

-Patches, and Official Files

-Quake 4 Sites

 

 

Console

 

The console is a command line type interface, a bit like DOS, its not DOS, its a custom command interface written by id software. The console can be used to change variables of the game or to enter commands. Every single thing that has a value one way or another can be changed through the console. The console contents can be scrolled up and down with the PAGEUP and PAGEDOWN keys. Commands you typed previously can be accessed with CURSOR_UP and CURSOR_DOWN keys.CURSOR_LEFT and CURSOR_RIGHT let you go back along the string you typed and edit wrong bits. The console supports TAB COMPLETION, if you type part of a command then press TAB key the game will fill in the rest of the command. Note: if there is more than 1 possible match, all of the possibilities are displayed. To pull down the console, press "crtl + alt + ~". If you want to make it so you can pull down the console by just pressing ~, put com_allowconsole 1 in your autoexec.cfg, or add +com_allowconsole 1 to your q4 shortcut.

 

 

*Config Files

 

Config files (marked *.cfg) are textfiles that contain settings, scripts and binds for Q4 (see topics on the console, scripts and binding keys for more info). The one config file everyone has is q4config.cfg, located in the baseq4 folder inside your Quake 4 folder, and in every mod folder. The q4config.cfg files contain all the settings and variables for Q4 and/or a particular mod. It is not recommended to edit these files manually, but you can safely look at them using a textfile viewer which supports Unicode Text Files (if you open up the q4config.cfg file in Notepad you'll notice all carriage returns have disappeared. I recommend to use WordPad instead).

 

q4config.cfg- The file that contains all of your quake4 settings.

autoexec.cfg- This file is not created by Q4, you can make it yourself. What it does is automatically loads any settings located in this file when q4 starts up.

 

Configs can be saved and loaded at any time. When in the game, pull down the console and type 'writeconfig anynamehere.cfg'. This command creates a config file out of your current settings, and saves it as 'anynamehere.cfg'. To load a config, type 'exec anynamehere.cfg'. This is useful if multiple people play your game and have different control settings, or if you want different configs for multiplayer and singleplayer. If you have different graphics settings per config, you might have to type vid_restart in the console after exec'ing your config.

 

 

*Chat

 

say

sayteam

 

'say' chats to everybody, and 'sayteam' chats to only your team. You can bind chat macros via the console and your config. For example, typing bind q "sayteam 'RALLY AT THE RED ARMOR'" will tell your team to "RALLY AT THE RED ARMOR" every time you hit the "q" key.

 

 

*Voice chat

 

In addition to the standard text chat, Quake 4 also includes a voice communication system. You can mute and unmute players by hitting escape, clicking 'Players', and clicking 'Mute Player' from the menu. To disable it, type s_voiceChat "0" in the console.

 

 

*Friends List

 

If you have a few buddies who you frequently frag with, you can add them to your friends list to easily find what server they're on, and join them at the push of a button. To add a player to your friends list, you must be on the same server as them. Press escape, click 'Players', and click 'Add Friend' on the menu.

 

 

*Health and Armor

 

There are 3 types of armor. Large (red) = 100, Small (yellow) = 50, and armor shards = 5. Armor always absorbs 2/3 of the damage you take. If you don't have enough armor, the rest of the damage will go to your health.

 

 

*Weapons

 

If you are familiar with Quake 3's weapons, Quake 4 will make you feel right at home. Basically all of Quake 3's weapons return with the addition of the nailgun. The damage, rate of fire, and speed from Quake 3's arsenal remains exactly the same. Some weapons can also be fired through teleporters. Note that the Blaster is not available in multiplayer, and the Gauntlet is not available in singleplayer. Weapon modifications are also not available in multiplayer.

 

 

Gauntlet

 

A last resort weapon, or a way to humiliate your opponent. A saw that can only be used when you're up close and personal.

 

 

Machinegun

 

mg9au.jpg

 

Your starting weapon. This is best used to finish your opponent off. It also has a semi automatic zoom function that deals a little bit more damage. In tourney/DM the machinegun deals 7 damage a bullet, and 10 when zoomed. In teamplay modes it does 5 damage a bullet, and 7 when zoomed.

 

Shotgun

 

sg7db.jpg

 

The best weapon in close combat. The more range, the larger the spread of the bullets.

 

Grenade Launcher

 

gl2kp.jpg

 

Used to spam hallways, and root out opponents. Excellent if you are being chased and are running away in tight hallways. Grenades can be bounced off acceleration pads, and bounce pads, making them a bit more effective than in past quakes. A direct hit with a grenade will result in 100 damage.

 

Hyperblaster

 

hb9ni.jpg

 

Much like the q3 plasmagun. The best strategy is to aim for direct hits. Also can be used to blanket an area fairly quickly. 1 hyberblaster hit does 14 damage.

 

Nailgun

 

ng9wg.jpg

 

A rapid fire weapon, with a slight spin up time. Since this weapon deals a large amount of splash damage, and has a slower rate of fire, a good strategy is to aim at your opponents feet and kill them with the splash damage. A direct nail will deal 30 damage.

 

Rocket Launcher

 

rl6xw.jpg

 

Rockets are excellent in medium, to close range. The best strategy is to aim at the feet and kill your opponent with splash damage. If you're trying to avoid rockets, keep your feet off the ground. 1 direct rocket does 100 damage.

 

Lightning gun

 

lg4xt.jpg

 

Used in medium to close combat, this weapon has a limited range, and deals a stream of damage. If you can hold it on your opponent, you're golden. The best strategy to avoid it is to make jerky movements from side to side, and try to get behind corners and other obstacles.

 

Railgun

 

rg1ed.jpg

 

An instant hit weapon with a zoom function. Best used in long, to medium range. Its long recharge time makes it ineffective in close combat compared to some other weapons. Note that this weapon makes a slight buzzing sound, and can give your position away. The best way to avoid rails is to make unpredictable strafing patterns, and to stay out of the air. If your opponent has the rail, keep off bounce pads. 1 rail inflicts 100 damage.

 

Dark Matter Gun

 

am4zd.jpg

 

Q4's super weapon. Fires slow balls of energy that have a large splash damage radius on impact. Best used to fire into a group of unsuspecting opponents. Fires too slow for long range, and the splash damage is too large for close range.

 

 

Continua...

Share this post


Link to post
Guest NoSf3rAtU

*Customizing Quake 4

 

Quake 4 allows for plenty of customization, however some commands are limited, or cannot be changed in multiplayer.

 

 

*Colored Names

 

To color your name in the Quake 4 player setup menu, just type ^1-8 before the part of your name you would like to color. The color code will disappear, and you will be typing in the color you chose. You can switch colors as many times as you'd like. You can also use the color codes for chat macros.

 

The color codes are as follows:

 

^1 = Red

^2 = Green

^3 = Yellow

^4 = Blue

^5 = Light Blue

^6 = Purple

^7 = White

^8 = Grey

^9 = Black

 

Theres also a large variety of "advanced" name colors available. to use these type ^c, where are values from 1-9

 

 

*Rail Trail

 

To change the color of your rail, use the ui_HitScanTint "hue[0.0-360]" "saturation[0.0-1]" "value[.75-1]" command. This command uses HSV color space.

 

icon_arrow.gif http://en.wikipedia.org/wiki/HSV_color_s pace

 

 

*Crosshair Color

 

You can change the color of your crosshair by pulling down the console and using g_crosshaircolor 0 1 1 1 //RGB + Alpha?

 

Example color codes:

1 0 0 = red

0 1 0 = green

0 0 1 = blue

0 1 1 = cyan

 

Crosshair Size

 

To change the size of your Crosshair, use the g_crosshairsize command.

 

 

*Mouse Setting

 

Below are settings that deal with the mouse. Almost every aspect of it's behavior can be tweaked.

 

m_strafeSmooth

m_smooth //number of samples blended, makes a smoothing effect

m_strafeScale

m_yaw //horizontal, left and right sensitivity.

m_pitch //vertical, up and down sensitivity

sensitivity //overall mouse sensitivity

 

 

*Field of View

 

You can change your FOV by typing the command g_fov xxx in the console. The higher the number, the more of a fish eyed effect. The default is 90. This command doesn't stick in your config, so you may have to add it to autoexec.cfg, or to a shortcut to get it to load on startup.

 

 

*The Lag O' Meter

 

The Lag O' Meter shows you a visual graph of your connection with the server. To enable it, type net_clientlagometer 1 in the console.

 

 

*Adjusting Brightness

 

r_gamma adjusts the brightness. If set too high, you'll get a washed out effect

 

 

*Frames for Second

 

To show your Frames per second, type com_showfps 1 in the console. The max FPS is capped at 60.

 

 

*Taking Screenshots

 

By default, f12 takes screenshots. The screenshots are saved in your quake 4\q4base\screenshots directory. Screenshots are saved as .tga's, to view them you will need a graphics program such as photoshop. To take jpg screenshots, use the 'screenshotJPEG' command.

 

Here is a clean screenshot script. It binds the f11 key to take screenshots without the gun model and hud.

 

bind F11 "set ui_showGun 0; set g_showHud 0; screenshot; set g_showHud 1; set ui_showGun 1"

 

 

*Recording Demo's

 

To record a demo, type recordNetDemo to start recording, and stopNetDemo to stop recording in the console. Type PlayNetDemo Demoname to play a demo. Demos are saved in your quake 4\q4base\demos directory.

 

 

*Punkbuster

 

Punkbuster is cheat prevention software, that is frequently updated to help stop new hacks. You can enable it via the menu, or by typing cl_punkbuster 1 in the console. If punkbuster is disabled, you will not be able to join servers that have it enabled.

 

 

*Stats and Scoreboard

 

At the end of a game, a summary page shows you the players scores, and quick weapon accuracy info. Weapon icons under the weapon accuracy space shows each players top 3 weapon accuracy during that game, best accuracy from left to right.

 

summery8up.th.jpg

 

 

(...)

Share this post


Link to post
Guest NoSf3rAtU

(...)

 

 

You can view more in depth stats by clicking the statistics tab. things such as how many awards you have aquired during that game, or what your accuracy percentage for each weapon was are shown here. You can also view other players stats by clicking their name on the list.

 

statistics9ox.th.jpg

 

The scoreboard tab breaks down how the points were tallied, and more in depth score related information.

 

scoreboard3zi.th.jpg

 

You can view your stats in game at any time by pressing the 'z' key. You can bring up the scoreboard at any time during the game by pressing 'tab'.

 

 

*Awards

 

Awards are given to players depending on their accomplishments during the game. They are not worth any extra points, with exception of the special CTF awards listed below.

 

humiliation6ut.jpg Humiliation: Awarded to a player who frags somebody with the Gauntlet.

excellent9es.jpg Excellent: Awarded to a player who gets 2 frags in 2 seconds.

impressive1ia.jpg Impressive: Awarded to a player who hits 2 rails in a row.

rampage4pg.jpg Rampage: Awarded to a player who gets 3 or more frags in 2 seconds.

combo1lp.jpg Combo: Awarded to a player who hits somebody with a rocket, and then rails them immediately after.

 

Special CTF only awards:

 

capture6wb.jpg Flag Capture: Capturing the Enemy flag. Worth 5 points.

assist7xd.jpg Assist: Returning your flag, and your team captures the enemy flag immediately after. Worth 2 points.

defense9oc.jpg Defense: Defending your flag or flag carrier from an enemy. Worth 2 points.

 

 

*Gametypes

 

 

Deathmatch

 

Free for all game, where the player with the most frags wins.

 

Tournament

 

A single elimination 1 vs 1 tournament. The winner of a match will move on to the next round until there is 1 champion. The eliminated players watch as spectators, or battle each other in a practice arena until the tournament is over. By default, the 'enter' key on the keypad joins the practice arena. When in a game, the 'tab' key will bring up the tournament brackets.

 

*Tips for playing 1v1:

The most basic 1v1 skill is map control. The key to victory is not letting your opponent have any armors and powerups. Armor is a very important aspect of quake 4, even a little bit helps. All it takes is 1 armor shard to survive a rail. Timing items will help keep you on top of map control. The armor spawns every 25 seconds, and the megahealth spawns in 35 seconds. It may seem difficult to keep track of your opponent, and respawn times, but the more you do it, the better you'll get at it. Know when to play defensively and offensively. If you know your opponent is armed to the teeth with weapons and armor, and you have just spawned, you should probably not try to attack until you stock up a little bit more. Spawn rape is another important aspect. After you frag your opponent, high tail it to the other end of the map, and you might be able to catch him unarmed, and unarmored. This can often put you back in the lead if you are down by a few frags. Never give up, anything can happen during 1v1, and you might be able to get back in the game, even if you feel you don't have a chance. 1v1 is the most challenging mode. Don't feel too bummed out if you lose by a lot, it happens to all of us. Stick with it, and like everything, the more you play, the better you'll get.

 

Team Deathmatch

 

Players are divided up into Strogg and Marine teams. The team with the most frags wins.

 

*Tips for playing TDM:

Like in 1v1, map control is a very important aspect of TDM. A noteable difference in this mode is the long weapon respawn time. This promotes map control on a larger scale, where starving your opponents of weapons is about as important as controlling the armors and powerups. The key to success, like in any team play mode, is teamwork. You should share weapons and armor with your teammates. Think twice about snatching up a weapon from an enemy you have just killed, and let a teammate have it. If you don't have a weapon, stay near a teammate who does and offer support until you can get a hold of one. The key is to stay defensive, then when you have enough weapons and armor, go offensive and actively seek out the enemy. Every frag counts, and you don't want to give them up. Camp the armors, and time the quad. Your entire team should storm the quad area when it is about to respawn. It is an valuable tool to take back control of the map if need be, or to get some easy frags.

 

Capture the Flag

 

It's the Strogg vs Marines, where the goal is to capture the opposing teams flag without letting them capture yours. You cannot capture the enemies flag unless your teams flag is at it's base. The team who captures the flag the most times wins.

 

*CTF scoring scheme:

5 points for capturing the flag

2 points for assisting a capture by fragging the enemy flag carrier and your team captures in four seconds

2 points for fragging the enemy flag carrier

2 points for fragging someone who has recently damaged your flag carrier

1 point for returning your flag

1 point for fragging an enemy player within sight or near your flag carrier

1 point for fragging an enemy player in your base

1 point for fragging an enemy player

1 point for assisting a capture by returning the flag and your team capturing in four seconds

 

*Tips for playing CTF:

Remember that your flag carrier always has priority over health and armor. Never take armor that your flag carrier can use, even if you are defending him. Most of the time the enemy will be focused on killing the flag carrier, and completely ignore you, so he needs all of the health and armor he can get. When assaulting the enemy base, you will have better luck coordinating your attack with teammates. If you can, try to grab some armor before heading in. Anything that will keep you alive longer. Timing powerups can help tremendously, and is often just the boost you need to break through the enemies defenses. If the bases contain powerups, and armor, it might help to take the enemies. Flag carriers can only survive as long as their steady stream of health and armor keeps spawning, so disrupting the supply can ruin them. You can also give your flag carrier a little speed boost by shooting him. Make sure team damage is off before attempting this.

 

Arena Capture the Flag

 

The same as standard Capture the Flag, except it adds a Team Arena style powerup system. A powerup will not respawn until the player who has it is killed.

 

*Arena CTF powerups:

Scout - Allows you to move faster and increases rate of fire, but negates your ability to utilize armor.

Guard - This powerup gives you 200 armor when acquired, and allows you to accumulate up to 200 armor, without decreasing over time. It will also regenerate 2 points of health every second.

Doubler - When you have the Doubler powerup, all of your attacks will do double damage.

Ammo-Regen - While you have Ammo Regen, your ammunition will slowly regenerate up to the default amount for the weapons you acquire, even while you have another weapon active. Also, your rate of fire increases.

 

The Arena CTF powerups stack on top of the standard powerups. For example, The Doubler will do even more damage if coupled with the quad.

 

*Tips for playing Arena CTF:

Each powerup has an intended use, and team work is crucial to success. The Doubler is your teams killing machine. The guy who has this powerup should always be busy killing something. When coupled with the railgun, it can be extremely deadly in both defensive and offensive positions. This powerup is your best tool to take back your flag with. If there's a stalemate, you definitely want your Doubler on the offensive, he can take down anything in his path. The Scout is your teams flag carrier. Although it cannot use any armor, it can however use the mega health, so try to reserve it for him. For best results, have some teammates engage your opponents in the enemy flag room, while the Scout runs in and grabs the flag while everybody's busy. The Guard is like a brick wall, capable of capping the flag, or holding out in a stalemate. If there is a stalemate, it might be a good idea to give the enemies flag to the person with the Guard by killing yourself (kill -1 in the console) because he can take more punishment than any player out there, and is capable of surviving waves of enemies. Be especially careful of the enemies Doubler. The best thing to do is to run away, and have your teammates deal with it. The Ammo Regen is actually pretty weak compared to the other powerups, but it's better than nothing. Just keep spamming.

 

 

 

Continua...

Share this post


Link to post
Guest NoSf3rAtU

*Advanced Tactics

 

The Quake series has always been on the forefront of competitive gaming. It's easy to dismiss it as just a twitch game, but the strategy, movement tricks, weapon balance, and other various gameplay mechanics make it unlike any other FPS series on the market. Easy to play, but hard to master has been what the series is all about, and the trend continues with Quake 4.

 

 

*Movement and Trick Jumps

 

 

Strafe Jumping

 

Strafe jumping is a very important skill in Quake 4 that enables you to move at a faster-than-running pace. When you strafe jump you perform a continuous jumping cycle while running forward and strafing in alternate directions (or the same direction if you want to curve your jump).

 

*How to do it:

Firstly, lets get you into the habit of jumping continuously, because strafe jumping is a bit hard to attempt all at once. Perform the following on a level with nice long open spaces or corridors.

 

*Stage 1

Run forward. At no time in this example do you let go of the run forward key. While running, Jump When your in the air, release the jump button and press-and-hold it again. When you land, you will jump back into the air instantly. Repeat the above until you are comfortable with doing it everywhere.

 

*Stage 2

Perform the exact cycle as above EXCEPT: When you jump in the air the first time, press and hold strafe left IN ADDITION to what you do already (holding forward and jump-cycling) After you land and skip back into the air, switch from holding strafe LEFT, to holding strafe RIGHT After you land and skip back into the air, switch from holding strafe RIGHT, to holding strafe LEFT for as long as you want/can travel

 

*Note:

Playing jackrabbit can leave you a target for rail whores because your ability to change direction is limited. Also: You can do this backwards, simply by using the BACK key instead of the forward key.

 

 

Ramp Jumping

 

Ramp jumping is all about jumping up an incline, or a slope to get more height on your jump than normally possible. To do this, start a strafe jump into a ramp. Try to hit the highest part of the ramp as you can to gain more height. Simple right? Now you can use this trick to your advantage and reach places that you couldn't normally reach without stairs or bounce pads. A good place to practice this is on q4dm1. Try using the ramp in the red armor room to jump up on top of the crates near the railgun.

 

Rocket Jumping

 

To rocket jump you need to hold a rocket launcher. Look straight at the floor. Now pull the trigger and jump simultaneously.

 

You'll notice that, provided the jump was done right, you'll fly quite high into the air, at least far higher than you could ever reach with a normal jump. Rocket jumps may take some practice, and are sometimes hard to perform with lag. Practice them a bit first on your own. Be sure that you can afford to lose some health and that making the jump is worth it. Grenade jumps are a quite tough to perform, as you need to time your jump exactly at the moment the grenade explodes. Fire a grenade straight at the ground a few times without jumping. Notice it's bouncing rhythm and moment of detonating. When you can "feel" this inside, you can try your first jump.

 

 

Wall Climbing

 

Wall climbing is using the splash damage of the Hyperblaster or Nailgun to lift yourself up along a wall. Stand facing against a wall and look down at a slight angle with your feet. Jump as you start firing your Hyperblaster, and hold the 'forward' key. Release the jump key as you take off. If you don't go into the air, adjust your aiming angle and make sure you aren't 'sliding' along the wall while holding the forward key. Wall climbing is most effective with the Nailgun because it has more splash damage, but it is a little bit tougher to pull off because of it's slight spin up time. Wall climbing can be incredibly hard to master, and often isn't useful in real games.

 

 

*General Gameplay Tips

 

Always keep moving, the second you stop makes you an easy target. Learn to move and aim at the same time.

Try to predict what your opponents next move is going to be.

Spam rockets and grenades in doorways, or where ever you think the enemy is going to pop up.

Try to be unpredictable in movement, and map control.

Listen to sounds, footsteps,jumping, item pickups, the buzz of the enemies railgun.

Try not to give your position away by making unneeded noise. remember the railgun buzz. Walking isn't as useless as you might think in 1v1.

Use sound to your advantage. Start jumping to make your opponent think you are strafe jumping away, then walk the other direction.

Know when to use the right weapon for the right situation. There is no such thing as the 'best' weapon.

Bind your weapons to keys instead of using the mouse wheel, or by the time you select the weapon you need, it's already over.

Keep pressure on armor and powerups.

Know when to attack, and when not to.

Learn the maps

Spectate other players, and watch demos.

Practice

 

 

*Installing Maps, Skins, and Models

 

Maps, skins, and models end in a .pk4 format. They should be placed in your quake 4\q4base directory. After that, start up the game, and they should be available to you.

 

Installing Mods

 

Mods should be installed directly into your Quake 4 directory. You should then be able to choose them from the Mods menu in game.

 

Terms

 

Below are a list of terms used in this guide, and Quake in general.

 

*Frag

 

A term for killing, or fragging a player.

 

*Mods

 

A modification to the game, that can add small features such as new gametypes, or weapons. They can also change almost every aspect of the game, to make it not even resemble Quake. These mods are called 'total conversions'.

 

*Map

 

A level, or battle ground that you play on.

 

*Skins and Models

 

A player model is the 3d representation of the player in game. The 2d art that paints the player model is called a skin.

 

*Strafing

 

Side to side movement, a basic Quake skill.

 

*Splash Damage

 

this is an effect that is only on certain weapons such as... rocket launcher, hyperblaster, grenade launcher, and nailgun. it is the "splash of the weapon that creates this damage..." You could compare this to the force of an explosion. Standing slightly away from an explosion can still hurt you. Splash Damage is always calculated in a radius. This means that the center of the "splash damage sphere" around, say, the rocket deals full damage (ie, a direct hit from a rocket delivers a hit of 100 health). The further you are away from the rocket's impact location, the less damage the rocket splash will do. You will often find yourself rather using splash damage from some weapons than direct hit damage, since it's very hard to get a direct hit with a grenade or rocket.

 

 

*Quake 4 Related Links

 

 

*Patches, and Official Files

 

N/A

 

 

*Quake 4 Sites

 

icon_arrow.gifhttp://www.ravensoft.com/ Developers

 

icon_arrow.gifhttp://www.idsoftware.com/ Developers

 

icon_arrow.gifhttp://www.quake4game.com/ Official Game Site

 

icon_arrow.gifhttp://www.quake4world.com/ News and our Wiki

 

icon_arrow.gifhttp://www.planetquake.com/ News

 

icon_arrow.gifhttp://www.esreality.com/ Demos

 

icon_arrow.gifhttp://www.q4euro.com/ News and much more

 

icon_arrow.gifhttp://www.leveldesign.nl/ Test your custom maps on their servers

 

 

Grazie a tutti voi!!! icon_proud.gif

Share this post


Link to post
Guest NoSf3rAtU

Enemies

 

BERSERKER

beseker7fq.jpg

 

Fast moving, unrelenting and quite brutal in their attacks, armed with a mace and an energy blade they can be a dangerous enemy. Try to keep your distance from berserkers as they can be devastating close up, particularly in melee with the mace or blade. If they use the energy burst back away to avoid damage. If you are facing one or two use the rapid fire weapon or shotgun at close range. If Berserker are attacking in number use the rocket launcher or grenade launcher and, if required, finish them off with the shotgun or a rapid fire weapon such as the hyperblaster or nailgun. If you are at medium to close range try to aim for the head as you will cause 2x the damage.

 

-Health 300

-Melee 30

-Mace 30-40

-Blade 30-60

-Leap + Attack 40

-Energy Burst 5-30

 

 

GLADIATOR

gladiator9xx.jpg

 

The Gladiator is a powerful enemy and can do a lot of damage should its railgun slugs hit you or it gets close enough to toss you around. Take advantage of it's slow movement, pauses while firing and always aim for the exposed fleshy areas (waist or head). Try to keep your distance and use the rocket launcher or railgun. At medium to close range make use of the nailgun (penetrates shield), rocket launcher or hyperblaster to inflict as much damage as you can. If you are at close range or have the railgun try to aim for the head as you will cause 2x the damage. It should be noted that you can destroy the Gladiators railgun, taking out one of it's attack methods.

 

-Health 550

-Blaster 5

-Railgun 40

-Shield 15

-Melee 35

 

 

GRUNT

grount0og.jpg

 

Annoying and very fast moving, Grunts are only really a problem when at close range. However if you keep a reasonable distance and use a combination of the shotgun or rapid fire weapons such as the machine gun, nailgun or lightninggun while backing off they are easily defeated. At close range, or while they leap, use the shotgun to quickly finish them off

 

 

-Health 150

-Bullet 4-40

-Leap Melee 40

-Melee 20

 

 

GUNNER

gunner7ki.jpg

 

While Gunners are not as fast, unrelenting and brutal in their attacks as the Berserker their increased firepower makes them a dangerous enemy. Armed with a nail gun and a grenade launcher they deliver devastating blow to any unsuspecting marine. Take advantage of their tendency to stop/pause while reloading and the fact that their grenades can be destroyed in mid air. If you are facing one or two use the shotgun at close range or a rapid fire weapon at medium range. If they are long range of attacking in number use the rocket launcher or grenade launcher and finish them off with a rapid fire weapon such as the machinegun.

 

-Health 300

-Nail 5

-Grenade 60

-Grenade Splash 80

-Grenade Splash Radius 200

-Melee 20

 

 

HEAVY HOVER TANK

tank3cq.jpg

 

An airborne tank that can be hard to kill due to its toughness and its ability to dodge long range attacks. Rocket launcher shots in particular can easily be dodged by the Heavy Hover Tank. Spits out homing rockets with splash damage and plasma from its blaster. Try to avoid these by staying under or close to the Heavy Hover Tank while you use rapid fire weapons that will 'bounce it around' and inflict damage. If you are at long range use the railgun. Its rockets can sometimes be taken out with a rapid fire weapon such as the hyperblaster before they hit you.

 

Large / Small Tank

-Health 800 / 1200

-Rocket 50 / 100

-Rocket Splash 50 / 50

-Rocket Radius 25 / 400

-Blaster 10 / 25

-Melee 35 / 65

 

 

IRON MAIDEN

ironmaiden1yi.jpg

 

Iron Maidens are airborne Stroggs that are unrelenting and quite brutal in their attacks, armed with a blade, a rocket launcher and a banshee scream they can be a formidable opponent. Try to keep your distance from Iron Maidens as they can be devastating close up, particularly in melee with the blade. At long range their rocket attacks can be easily avoided if you are not in a tight corridor. Try to take them out quickly, weapons of choice include the railgun at long range and rapid fire weapons such as the nailgun, lightning gun and and hyperblaster at medium/close range. Watch out for their teleport capability, they can often teleport behind you.

 

-Health 400

-Rocket 30

-Rocket Splash 30

-Rocket Radius 100

-Banshee scream 5

-Melee 30

 

 

LIGHT TANK

lighttank2wx.jpg

 

Like the Berserker the Light Tank is unrelenting and quite brutal in its attacks, armed with a mace and a flamethrower which can also spit out fireballs they can be a dangerous enemy. Try to keep your distance as they can be devastating close up, particularly with the flame thrower or in melee with the mace. Keep your distance and use your most powerful rapid fire weapon such as the hyperblaster / nailgun or splash damage weapon such as the rocket launcher. If you are at medium to close range you can destroy it's flamethrower leaving it with only the melee attack.

 

-Health 750

-Flame 10

-Flame Splash 2

-Flame Radius 50

-Fireball 50

-Fireball Splash 30

-Fireball Radius 150

-Melee 30-65

 

 

MARINE

marine3ep.jpg

 

Unrelenting in their attacks, armed with either a Blaster, Machinegun or Shotgun on their own marines are more of an annoyance than a dangerous enemy. Try to keep a reasonable distance from marines with a machinegun and shotgun as they are not as accurate at longer distances. If you are facing one or two use the shotgun or a rapid fire weapon. If marines are attacking in number use the rocket launcher or grenades and finish them off with the shotgun or a rapid fire weapon such as the hyperblaster, machinegun or nailgun. If you are at close range try to aim for the head as you will cause 2x the damage.

 

-Health 80

-Blaster 6

-Machinegun 24

-Shotgun 30

-Melee 10

 

 

ZOMBIE

zombie5on.jpg

 

Marine Zombies are usually slow and easy to kill, armed at best with a wrench. May be found in groups of three or more, take advantage of their slow speed by running them round in circles while using weapons such as the plasmagun and shotgun. If they are attacking in groups weaken them with the rocket launcher and finish them off with other weapons. If you are at close range try to aim for the head as you will cause 2x the damage.

 

-Health 49 to 70

-Vomit 2-200 (time exposed)

-Vomit residue 5-100 (time exposed)

-Melee 10

 

 

TACTICAL

tactical6li.jpg

 

Unrelenting, reasonably intelligent with their attacks, high health and armed with either a Blaster, Machinegun, Shotgun, Hyperblaster or Railgun, Tactical marines are quite dangerous enemies. Try to keep a reasonable distance from tactical marines with a machinegun, hyperblaster and shotgun as they are not as accurate at longer distances. Hide by using crate, pillar from tactical marines armed with the railgun, shoot while they are reloading. If you are facing one or two tactical marines use the shotgun or a rapid fire weapon. If marines are attacking in number use the rocket launcher or grenade launcher and finish them off with the shotgun or a rapid fire weapon such as the hyperblaster, machinegun or nailgun. If you are at close range or have the railgun try to aim for the head as you will cause 2x the damage.

 

-Health 125

-Melee 15

-Shotgun 40

-Machinegun 24

-Hyperblaster 50

-Railgun 50

 

 

(...)

Share this post


Link to post
Guest NoSf3rAtU

(...)

 

 

SCIENTIST

scientist3ko.jpg

 

The Scientist is an airborne strogg that has a wide range of attacks, albeit low damage. More annoying than deadly they are easily killed if you watch your back and avoid it's needle / poison grenade attacks. Scientists are best attacked with the shotgun at close range, the machinegun, hyperblaster or nailgun at medium ranges or railgun at long range. If you are at close range try to aim for the head as you will cause 2x the damage.

 

-Health 150

-Needle 20

-Melee 5

-Grenade 10

-Saw 5

-Poison 1 per second

 

 

SENTRY

centry4sl.jpg

 

An airborne defence sentry that is fairly easy to kill despite its high manoeuvrability and its ability to dodge long range attacks. Rocket launcher shots in particular can easily be dodged by the Sentry. The high rate of fire from its blasters can do a fair bit of damage, try to avoid these by staying under or circling Sentry while you use rapid fire weapons at medium range that will 'bounce it around' and inflict damage. If you are are short range use the shotgun, if you are at long range use the railgun. Aiming for the sentry's head will cause 1.25x damage but try to aim for green bowl/tank as this will cause 2x the damage.

 

-Health 100

-Bullet / Blaster 32

-Kamikaze 80

 

 

HORNET

ornet8jk.jpg

 

Hornets are airborne Stroggs that are perhaps one of the most annoying enemies in Quake4. High manoeuvrability with quite high damage from its rockets and bombs it is best attacked from medium to long range with a rapid fire weapon. Just before dropping bombs the Hornet will quickly rise into the air, take advantage of this as it will not fire until reaching ~20 feet.

 

-Health 1000 / 750

-Health (Walker) 900

-Rocket 30

-Rocket Splash 20

-Rocket Splash Radius 50

-Bomb 50

-Bullet / Blaster 5

 

 

REPAIR BOT

repairbot9da.jpg

 

Repair bots are fairly fast and manoeuvrable airborne stroggs that can usually be found in groups of 2 or more. Easy to kill with rapid fire weapons such as the hyperblaster, lightninggun and machinegun. The weapon of choice if at close range and repair bot numbers are low is the shotgun. Keep your distance when a group of repair bots are approaching.

 

-Health 50

-Repair 128

 

 

TURRETS

turrents9jf.jpg

 

Not actually stroggs, turrets are purely mechanical in nature and come in a wide range of types with varying damage. Some are dropped by by Strogg aircraft while you are in your Grav Tank or Walker. If you are in a vehicle make sure you destroy turrets while they are still in sight as they can be quite devastating if they attack from your blind side. In all cases turrets are easy to destroy as long as you are not surprised by them, pay particular attention to darkly light ceilings and side walls.

 

-Health 200

-Projectile Damage 5-20

 

 

CONVOY

convoy3bs.jpg

 

Not actually stroggs, convoy are purely mechanical in nature. Dropped by Strogg aircraft while you are in your Grav Tank the convoy pods are relatively easy to destroy with your Grav Tank's weapons. Make sure you destroy them while they are still in the air or in sight as they can be quite devastating if they attack from your blind side.

 

-Health (Ground) 200

-Health (Hover) 250

-Projectile Damage 30

 

 

STROGG FIGHTER/ FLYER

flyer4yg.jpg

 

Airborne Strogg fighter aircraft are responsible for dropping convoys, turrets and attacking tramcars. High manoeuvrability with quite high damage from their bombs and blasters. Take these out before ground based strogg.

 

-Health 80 / 500

-Bomb 30

-Blaster 10

 

 

HARVESTER

harvester0hi.jpg

 

One of the 'mini bosses' in Quake4, the Harvester can be a formidable opponent at close range and dangerous at a distance. At close range you must avoid their legs and pinchers, at distance you must avoid the rockets they fire at you. Fire for the 'head' and keep a reasonable distance, not too close that they can use their legs / pincher and not too far away that they can lock onto you with their rockets. Should a rocket be fired they can easily be destroyed before they hit you.

 

-Health 5000

-Whip 100

-Rocket 400

-Rocket Splash 300

-Rocket Splash Radius 550

 

 

TELEPORT DROPPER

telepor2te.jpg

 

The Teleport Dropper can be one of the most dangerous enemies in the game. Not only are they good at avoiding damage and hard to kill they can also spawn other stroggs. Kill Teleport Droppers before any other stroggs, including the stroggs they spawn. Try to keep your distance, while they very rarely attack they can do quite some damage when they do.

 

-Health 500

-Spawn 24-32

-Fuse 3

-Melee 20

 

 

STREAM PROTECTOR

sream1eq.jpg

 

Description to be updated:

 

One of the 'mini bosses' in Quake4, Stream Protectors can be formidable opponents at close range and dangerous at a distance. At close range you must avoid their legs and melee attacks, at a distance you must avoid the homing rockets and plasma balls they fire at you. Keep a reasonable distance, not too close that they can use their legs / pincher and not too far away that they can lock onto you with their rockets. Take advantage of their tendency to crouch while firing. If you are at close to medium range use a rapid fire weapon and/or the grenade launcher. If they are at long range number use the rocket launcher and railgun. At all times try to aim for the head as this will cause 2 x damage.

 

-Health 1000

-Melee 30

-Plasma 25

-Rocket 100

-Rocket Splash 20

-Rocket Splash Radius 75

 

(...)

Share this post


Link to post
Guest NoSf3rAtU

(...)

 

 

VOSS

voss8cd.jpg

 

One of the five 'mini bosses' and a formidable opponent, armed with a Dark Matter Gun (DMG), Rocket Launcher with homing rockets, and an energy bolt. Its attacks at close range can be devastating so keep your distance. One shot from Voss's DMG may kill you. If a DMG shot has been fired keep your distance and move out of line of sight. While its shields are up use rapid fire weapons such as the lightening gun, hyperblaster or nailgun fired at it's flesh/head area. Once its shields are down and it goes to recharge use high damage weapons at it's flesh/head area such as the railgun or rocket launcher. The teleport discs it drops can be destroyed before Strogg Marines have chance to spawn.

 

-Health 1500

-Rocket 30

-Rocket Splash 30

-Rocket Splash Radius 75

-DarkMatter 20

-DarkMatter Splash 50

-DarkMatter Splash Radius 150

-Lightning 80

-Swipe 50

-Punch 50

 

 

PUTRAFICATION PROCESSING SLAVE

senzanome8fg.jpg

 

Ugly with powerful claws that will easily rip through your armour, none of your weapons will destroy the Processing Slave, you simply avoid its attacks while working your way round to the control console situated on the left hand side of it's body. Once the control console is activated the Processing Slave will smash the glass and a door will open to its left. Go through the door and work your way to the control room directly in line with the Processing Slave's head. Activate the panel and the Processing Slave will be dead.

 

-Health 10000

-Claw Hook 50

-Projectile 50

-Acid Drip 2

 

 

NETWORK GUARDIAN

guardian0nf.jpg

 

Description to be updated:

 

One of the 'mini bosses' in Quake4, with its very high health the Network Guardian can be a formidable opponent at close range and dangerous at a distance. At close range you must avoid its melee attacks, at a distance you must avoid the rockets and warhead it can fire. There is no easy way to beat this boss, the only tip is to use your most powerful weapons and aim for the upper torso and the head when using anything other than the Dark Matter gun.

 

-Health 6000

-Rocket 15

-Rocket Splash 30

-Rocket Splash Radius 75

-Warhead 300

-Warhead Splash 20

-Warhead Splash Radius 48

-Swipe 50

-Slam 80

-Stomp 80

 

 

MAKRON

makrom0fz.jpg

 

Description to be updated:

 

One of the two end bosses, devastating attacks and a wide range of weaponry make the Makron a very formidable opponent Armed with a Dark Matter Gun (DMG), Matter Grenades, Lightning bolt, cannon and a range of melee attacks its attacks at close range can be devastating so keep your distance. Take advantage of the pillars around the room and its slow turning speed in tight corners. Try circling it while firing high damage weapons at it's torso/head area such as the railgun or rocket launcher and/or using your Dark Matter Gun. Rapid fire weapons such as the lighning gun or nailgun fired at it's torso/head area at close range may also be of use.

 

-Health 2000

-Health (Flying) 4000

-Stab 40

-DarkMatter 20

-DarkMatter Splash 50

-DarkMatter Splash Radius 150

-Matter Genade 20

-Matter Genade Splash 55

-Matter Genade Radius 256

-Lightning 20

-Stomp 35

-Cannon 10

 

 

BRAIN

brain2bx.jpg

 

Description to be updated:

 

The final boss, a large brain that can spawn other stroggs and is surround by a shield. You cannot do damage to the brain itself while the shield is active, you must aim for the shield generator pylons directly above it. Once these are damaged the shield will be lowered, albeit briefly. Fire directly at the brain with your Dark Matter Gun while the shield is down. The shield will go back up once it has regenerated enough power. Continue to fire at the pylons, lower the shield and fire at the brain.

 

-Health 3000

 

 

Finito!!! icon_proud.gif

Share this post


Link to post

grazie anche per tutto questo, cambio il titolo del topic in "Informazioni generali su Quake IV", questo thread era infatti stato creato prima dell'uscita del gioco quando non c'era sul forum ancora una sezione dedicata (era in DoomPlaza), credo che il nuovo titolo sia più adatto e meglio rappresenti i contenuti del topic anche in virtù del tuo gentile contributo :D

Share this post


Link to post
Guest Lechuck

Mi servirebbe un informazione urgente poichè stamattina ordino nuova scheda video. Ho visto che con la mia 6800 gs quake 4 in modalità ultra gira a scatti ma effettivamente si vedono le textures migliorate ( sopratutto i colori a mio parere) . La qualità ultra necessita di 512 mb ram . Che sia il caso quindi prenderla da 512 ? Ho sentito pareri discordanti...La scheda sarebbe 8600 gt co differenza di + 20 e. pere 512 ram-...

Share this post


Link to post

Anch'io vado senza problemi con una scheda da 256 :ahsisi:

Piuttosto, sicuro di avere tutti i componenti del PC più o meno aggiornati? Ricorda che se ce n'è anche solo uno che fa da collo di bottiglia, rischia di togliere gran parte dei vantaggi che ti possono portare gli altri componenti più nuovi. Per questo tendenzialmente io preferisco sempre cambiare tutto il PC e non cambiare i singoli componenti, attualmente col mio PC del 2005 non ho avuto problemi con i giochi a cui gioco abitualmente, certo magari mi può capitare di dover ridurre un minimo i dettagli ma sono sempre andato liscio finora ;)

Share this post


Link to post
Guest Lechuck
Anch'io vado senza problemi con una scheda da 256 :ahsisi:

Piuttosto, sicuro di avere tutti i componenti del PC più o meno aggiornati? Ricorda che se ce n'è anche solo uno che fa da collo di bottiglia, rischia di togliere gran parte dei vantaggi che ti possono portare gli altri componenti più nuovi. Per questo tendenzialmente io preferisco sempre cambiare tutto il PC e non cambiare i singoli componenti, attualmente col mio PC del 2005 non ho avuto problemi con i giochi a cui gioco abitualmente, certo magari mi può capitare di dover ridurre un minimo i dettagli ma sono sempre andato liscio finora ;)

 

Si ma su doom 3 e quake 4 c' è la possibilità di scegliere la modalità ultra. Appena la selezioni compare un avviso che ti dice che in questa modalità necessitano schede con memoria minimo 512 mb e che si sconsiglia di attivarla se non si hanno suddette schede. Io ho provato lo stesso ( in alta qualità va tutto benissimo ma ero curioso di provare). Ebbene a mio parere le textures mi sembrano un pò migliorate, sopratutto i colori) ....pero quando mi muovo scatta in maniera ecessiva. Comunque per non sbagliare oggi ho ordinato la 8600 gt 512 mb:asd:

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...